Showing posts with label light strategy games. Show all posts
Showing posts with label light strategy games. Show all posts

Monday, March 8, 2010

My 4 Favorite Types of Games


Honorable Mention--Kids' Games
One of my favorite ways to interact with my children is through playing board games. Why is this only an 'honorable mention' then? For the most part these games are difficult to compare to the vast array of games I play with adults since they are primarily designed for kids. So, though I may enjoy playing some of our kids games just as much as the other games in my collection, it is very difficult to rate them on the same scale.

Not only do we own a decent handful of good kids' games, but Abby is old enough now that I can play many lighter adult strategy games with her as well. If we only have time for a short game I'd probably reach for Cheese Snatching, a cute little push your luck game by Haba. If the whole family wants to play, either Suitcase Detectives or Chicken Cha Cha Cha would probably fit the bill. If it's just Abby and I and we have a little time to spend, I'd probably go for Carcassonne, which we both love and that title even scratches that strategy game itch.

4. Heavy Strategy Games Games in this category often have complicated rules, many difficult decisions, and take several plays to really get a firm grasp of the rules and a feel for some of the strategies involved. Though I admire the designs of all the heavy strategy games I own, they have been somewhat hit or miss as far as my enjoyment goes. I love Puerto Rico, Agricola, and Race for the Galaxy (RftG), but thus far games like El Grande and Caylus just haven't clicked for me.

Heavy strategy games tend to rely very little on luck so all the hard work and tough decisions that one makes along the way tend to culminate in an appropriate outcome--if you've played the best game, you are almost certain to win. Strategy games in general tend to function best with a small number of players, tending to play best with 2-4 participants (a number that does not function well for party games in general). There is a lot of work to be done in these games, but a good job is very well rewarded with victory and satisfaction. With the right group of players who have all played the game a number of times and each of whom is thinking independently and pursuing diverging strategies, these types of games have no equal.

There are a number of potential downsides to heavy strategy games, however.

  1. Many people don't want to have to think that much about a board game, especially if they are playing one to relax after having to think all day at work, and therefore it can be difficult to find people who will willingly play them!
  2. They feature very steep learning curves. The rules are often somewhat difficult to understand, and even once you have a grasp on the basic idea of how to play you still have little to no idea how to form an effective strategy. A couple of experienced players teaching one of these games to newbies will have a huge advantage, and it will generally take many plays before the playing field is somewhat level.
  3. Heavy strategy games are all about making many tough decisions and thus players must spend most of their time and energy during the game thinking. This tends to make for fairly quiet gaming experiences. There's nothing inherently wrong with this, of course, but often it is nice to have a more lively gaming experience.
  4. If you have a large group of people on hand you just can't play one of these games.
  5. Heavy strategy games tend to take a fairly long time to play, especially with a larger number of players and/or a number of new players. Agricola, for instance, plays in about half an hour per player--that's 2 1/2 hours for a five player game, plus time for rules explanation if it's anyone's first play. While I have no problem with this, it can be a hurdle to getting other people on board.

3. Party Games
These are essentially the opposite of heavy strategy games in almost every way, yet I like them just as much! My favorites (as described in my previous post) include Time's Up: Title Recall, Ca$h'n Gun$, Say Anything, and Wits & Wagers. Two that have potential but for which I harbor some reservations are Dixit and Cluzzle.

Party games have a lot going for them. They tend to be very highly interactive, easy to teach, generally accommodate large groups (at least 6-8 players), and tend to favor creativity or lighthearted fun over difficult decisions.

On the flip side, party games have a weaker connection between making good decisions and victory--quite often the victory conditions are just a guide to maximizing the fun factor along the way. If you're looking for a game that will challenge you at every turn and will culminate with a victory if you've had the best strategy or made the best decisions over the course of play, you should avoid party games! Also, the flip side of the 'accommodating large groups' feature is that party games simply don't work with two players and are not optimal for small groups of three or four.


2. Light Strategy Games
These are much like the heavy strategy games above, but tend to be somewhat more dependent on luck, easier to learn, have simpler strategies, and play in much less time. My favorites in this category are Carcassonne and Dominion, though I also enjoy a host of others including Metropolys, Wasabi!, and Settlers of Catan.

Light strategy games are a good middle ground between heavy strategy and party games. They are much more accessible than the former, and still have more strategic elements than the latter. New players have a better shot at winning than they would with heavier games, and really have the opportunity to have more fun with them almost immediately. These also tend to play in much shorter amounts of time than their heavier equivalents, so it may be possible to play two or three games in the same session as opposed to one.

1. Cooperative Games Though I really only own two games in this category (Pandemic and Ghost Stories), they are amongst my favorite games, and I do intend to add more to my collection in the near future.

Coops place much less pressure on new players than competitive strategy games since they don't force each participant to make all their own decisions and come up with their own strategy independently of the other players. It is also less important to give a complete explanation of the game before play, because there is no harm in teaching some of the rules as the game is played. This being said, Pandemic and Ghost Stories are both very challenging games that demand much thought for players to be victorious over the game, the pressure is simply off individual players to be fully responsible for the entire strategy.

These games succeed when they throw down the gauntlet and players have to brainstorm together to come up with creative ways to combine their abilities and game options to be able to deal with the situation on the board. These lively debates are the real core of the game, and it is possible for the session to suffer if a couple of the players just aren't into it. Also, some gamers might just not get the point of playing a game when there is no winner crowned in the end. For me, there is a place for each of these types of games, but most recently the majority of my favorite gaming experiences have been with cooperative ones, and thus they make the top of the list.

Anyone find it odd that my last post made a big deal about only being able to come up with lists of four, but I follow it immediately with a list of five? Lame.

Tuesday, April 7, 2009

Sizing Up My Collection: Light Strategy

I've purchased about ten new designer games this year so far (let's see...Pandemic, Dominion, Agricola, Memoir '44, Fury of Dracula, Wits & Wagers, Say Anything, For Sale, Neuroshima Hex!, and Wasabi!) This is in addition to several titles we acquired at Christmastime, so my collection has seen explosive growth through the first three months of this year.

It's been better than a month now since my latest influx of new games, and since I've been experiencing a little gaming downtime over the past week or so I figure it's about time to take stock of my collection and decide where to go from here. I'd like to sort through my board games and detail my opinions of each, estimate how many plays they've seen this year and whether I feel they've been underplayed, and size up how they fit into my collection as a whole. Ultimately this post should detail which games I already own that need to see more table time, and due to weak spots in my collection, which games I'd like to purchase later in the year.

For each game I will list:

Its title,
# of plays it's seen this year,
my current numerical rating, and
some of my thoughts on the game.


Core of My Collection: Light Strategy Games

Pandemic
22 plays (about half in person, half online) Hits the table enough.
10/10 I had rated this a 9 for some time, but it is just too good to not be a 10.

I've played Pandemic live with 2, 3, and 4 players, as well as solo and online. It works well in all these scenarios, although my favorite is 4 player live. More roles in the game leads to more interesting strategies, and more people playing makes for a more entertaining shared experience. An essential part of my collection, Pandemic makes it very likely I'll buy another cooperative game soon, as well as the forthcoming expansion Pandemic: On the Brink.

Dominion
18 plays (vast majority in person 2-player, one 3-player, and a couple online) I'd like to get in more live 3 and 4-player games.
9/10 Just a little too light and quick to be a 10, perhaps.

Primarily I play this with the Mrs. as a 2-player game, and it works rather well in that capacity. I'd really like to teach this one to more people so we could get some regular multi player games going as well. Another essential game in my collection. Will be expanded by Dominion: Intrigue later this year.

Settlers of Catan
15 plays (mostly online)
9/10

A classic and one I still enjoy playing on a regular basis. Probably the game I would be the most worried about overplaying and getting sick of, Settlers has held up to many plays remarkably well. The Cities & Knights expansion needs to get to the table soon, we have yet to play an entire game of that.

Neuroshima Hex!
14 plays (3 in person, the rest online)
8/10

I really enjoy this one, but still have a lot of plays to log before I can cement my opinion. Live I've only played it 2-player and not many times. Online I've played with both 2 and 3-player, although with 3 it seems especially chaotic (in a bad way). I would like to play 4-player team mode, since that seems like it would be the best multi player scenario.

Metropolys
10 plays (2, 3, and 4 players) Scales fairly well to 2-player, but cleaner and more interesting with 4.
7/10 Needs more plays, especially with 4 players.

A game I enjoyed immediately, although I've soured on it a little, mostly because it is a bit more abstract than I'd like. I think it is a solid game, so I would like to get it to the table a bit more. Awesome components and clever mechanics make for lots of potential here, but I'm not fully sold.

Carcassonne
9 plays (one in person, the rest online)
9/10 I love this game, if I played it more often I might rate it a 10.

Certainly one of my top games: simple to teach, lots of good expansions, potential to win through conservative or aggressive play. I need to find more opportunities to play this one in person, but it's quite enjoyable online too. I have yet to play the Traders & Builders or Princess & Dragon expansions nearly enough, and whenever I'm able to start getting this to the table more often I'll pick up the more recent Abbey & Mayor.

Alhambra
8 plays (all 2-player in person) I need to give this game a chance with 3 and 4 players as well.
6/10 A little too light and the mechanics don't mesh well. Also, needs more plays to cement my opinion.

A game I've played exclusively with the Mrs. I feel the mechanics are a little disjointed. The game is fairly fun, however, and I will seldom turn down a game if the Mrs. would like to play. I do need to give this a chance multi player as well. Has the potential to be a keeper, but the jury's still out.

Memoir '44
5 plays, all 2-player
7/10 Needs more plays.

Seems like a solid game, and certainly fun. I haven't played it enough to get a good feel for the system, and to see if the luck of the draw/roll evens out after a few games. Not in a rush to buy more war-themed games until I give this one more of a shot.

Carcassonne: the Castle
4 plays (all in person)
7/10

Played this one exclusively with the Mrs. She's not that high on Carcassonne in general, so it's unlikely I'll really break this one in until I have more 2-player opportunities with other people.

Wasabi!
3 plays (all in person & 2-player)
3/10 Subject to big increase if I can manage to make it play quickly with less deep thought!

Thus far the weaknesses of Wasabi! seem to overshadow the strengths. While it seems that this should be a light fast-paced tile laying game with cool theme, thus far it has come across as plodding and dull. I think for this one to be fun it needs to be fast and light-hearted, but there is so much going here between tiles on board, tiles and recipes in hand, and special action cards, that it is tough to make quick decisions. The result is a game with light depth and heavy attitude--not a good combination. Obviously this is an opinion after very few plays, so I'll need to get this to the table more and try to play it in a way that will actually be fun.

Lord of the Rings: The Confrontation
0 Plays
8/10

I rather enjoy this reimplementation of the basic Stratego mechanic. As in Carcassonne: the Castle, it doesn't get play time because my primary 2-player opponent doesn't care for it.


Summing Up

The core games in the light strategy portion of my collection are Pandemic, Dominion, Carcassonne, and Settlers of Catan. These are games that, for the most part, I've played often with a variety of different people and I very much enjoy. If I were only able to keep these four games and had plenty of people who were up for playing them, I would still be pretty satisfied.

The rest of the games here range from games I know I like but need to play more (Lord of the Rings: The Confrontation, Memoir '44, Neuroshima Hex!) to games I somewhat enjoy but need more plays to determine if they're keepers (Metropolys, Carcassonne: the Castle, Alhambra) to the ugly duckling that has potential but thus far looks more like a flop (Wasabi!)

It is becoming increasingly clear that the Mrs. prefers heavy 2-player strategy games, so I'm leaning away from buying more light 2-player offerings. Instead, I'll probably look to pick up a few more good multi player games in this category. Also, as I mentioned above, another good light coop would be great; at the moment I'm leaning toward Space Alert or Ghost Stories. Finally, I will probably acquire a couple of expansions this year for my favorite light strategy games: Pandemic: On the Brink, Dominion: Intrigue, and Carcassonne: Abbey & Mayor. Neuroshima Hex: Babel 13 might make this list if the base game gets a lot more plays over the next few months.

Next up: considering the rest of my collection (heavy strategy, filler, and party games).