Wednesday, September 14, 2011

Spies & Wolves

Sure, there are lots of games I need to get to the table because I haven't played them in a while and some that are newly acquired and have yet to see play for the first time. There are, however, a handful of games that I've been craving lately, titles that I'm constantly looking to set up and play.

The first two I'll mention are somewhat light party style games but they both feature a conflict between an uninformed majority and a more organized and knowledgeable minority secretly working against the common good.

  • The Resistance I love this game! The Resistance is a social deduction game in which the players are secretly either a member of the Resistance trying to carry out successful attack missions against an oppressive government, or they are secret government operatives, "the spies," attempting to sabotage said missions. Basically it is a game of lying, bluffing, deduction, reasoning, yelling, screaming, fighting, and the list goes on and on... In my mind the only downside to this game is people tend to take the in game conflict a little too personally and tempers can get a little out of control. Despite this, The Resistance is pretty much my first choice when the question is asked "What should we play?"
  • Werewolf Another social deduction game, less tense and confrontational than The Resistance, but excellent in different ways. In Werewolf, many of the players are villagers, but a few of them are secretly werewolves who will pick off the innocents one at a time during the night. It is up to the villagers to discuss amongst themselves and attempt to deduce who is a werewolf, then lynch one person every day. With a little luck and good reasoning hopefully the chosen one is a wolf and not a simple villager! Werewolf is a great game largely because of the huge amount of different secret roles available to be played--some on the side of the wolves, some on the side of the villagers. Some roles (like the Seer) allow the player to get a peek of another villager's identity, some (like the Bodyguard) allow the player to protect another villager of their choice, some (like the Lycan) simply appear to be something different than they actually are, just to muddy the water a little more. Also a strength of werewolf--the game can reasonably accommodate more than 20 players at a time.
Next time I'll delve into a couple more games I'd like to get to the table much more often--the strategy games Stone Age and Ghost Stories.

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