The family and I spent a largely sick extended weekend in VT, but did get a few games in anyway.
Ca$h'n Gun$
We weren't sure how Ca$h'n Gun$ would go over with my Quaker aunt and uncle, but decided to try it out. Game one featured five players and no super powers, as most of the participants were new to the game. Shockingly, I pulled out the victory! (My first at the game, I believe!) My brother Ben joined us for game two, bringing us up to a full compliment of six, and we added the super powers.
The most notable moment in the game was, I believe, round five, when there were about 15 bills on the table due to one impossible split-up, and one grenade detonation. Tara and I were the two that survived to collect that huge pot (although Ned could have used his super power to get a share as well if not for his misunderstanding of the timing of the power), and thus we had targets on our heads the remainder of the game. Everyone still felt I was probably the leader after round eight, but Darlene tied my final score and won since she had no shame markers to my three...
We also played Ca$h'n Gun$ with Tom & Emily, and despite only being a four player game it was still quite fun. We taught the game using two sample rounds with random bullet cards to introduce the basics, then read all the super powers out loud and jumped into the full game.
I like the two sample round teaching technique followed by the addition of super powers. There has been some confusion about the difference between phases and rounds and about when exactly super powers are to be used--I'll have to spend a little more time detailing those situations in the future.
Ghost Stories
After our play of Ca$h'n Gun$ the four of us jumped into a game of normal difficulty Ghost Stories. Emily was the only new player, so for the most part we taught as we progressed through the game. We kept up with the ghosts fairly well early, but as we neared Wu-Feng we were really overwhelmed by ghosts, having a completely full board for several turns before he arrived. We were able to free up a couple of spots, and the incarnation that appeared was Creeping Horror (4 green resistance, steals a die when he comes into play).
Emily happened to have two green tao tokens so she moved in front of him intending to set up another monk to take him down. She might as well take a shot herself, however, since she was right there, but she needed to roll greens on both remaining dice to pull off the victory. It was the perfect roll--two greens, high fives all around, and the win! I like the idea of moving up to Hell difficulty, but I don't know that we're quite ready for it--we do seem to be winning a high percentage of games at Normal, but the finishes always seem tight.
Time's Up: Title Recall
Later in the day we changed venues and added a couple of players: Mike and Sue. Time's Up was the game and though she and I did lose a match as a team the last time we played, the Mrs. is still the best single player at the game that I know. Thus it should come as no surprise that she and Sue took this one home, though Tom & Emily started to gain some ground in the later rounds. Ca$h'n Gun$ may be just as fun as this one at times, but nothing beats the Time's Up experience. Having to switch gears and be more creative as the rounds go by in the game really make for a rich experience, and one that I like to get to during any party game get together.
Wednesday, March 17, 2010
Gaming in Vermont
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Labels: cash'n guns, ghost stories, session report, time's up
Wednesday, March 10, 2010
Final Menu for Tastes of Spring 2010
Hospice has sent me the final menu for their annual Tastes of Spring event on April 11th at the Lobster House in Norwood. Participants and their dishes:
- John Sullivan: Seafood Newburg - Shrimp, Scallops & Lobster Newburg Nestled in a Buttery Puff Pastry Shell
- Steve Maiocco: Grilled Pork Tenderloin, Mashed Red Potatoes with Rosemary & Olive Oil, Haricot Vert, and Minus 8 Vinaigrette
- Nathaniel Todd: Maple Soy Glazed Salmon, Fried Rice, and Sautéed Ginger Vegetables
- Nathaniel's Vegetarian Option: Pan Seared Tofu with Warm Spices, Eggplant & Cauliflower Curry, and Steamed Brown Rice
Also check out the menu from last year which I posted on my short lived food blog. Turns out I can barely maintain one blog, so why would I aim for two? When I have food thoughts I'll simply post them here in the future...
Tastes of Spring is going to be a lot of work this year since I will have to both work alone and serve two entirely different entrees. I'm hoping that the final counts will leave my dishes as the third and fourth most popular so things don't get too crazy! Seatings are available from 11:30 am through 2:30 pm, and each meal is served with a cup of soup, a beverage, and a selection of desserts. I'm not sure what the cost is per meal this year, but it's generally around $30 and all the money raised goes to an excellent cause--if you live in the area I urge you to check it out!
Call 265-3105 for more information or to make reservations. If you'd like to learn a little more about Hospice, their website can be found here.
The List!
For some reason I feel that so long as it is reasonably possible to play through my board game collection over the course of the year I should do so--since I own about 40 games (not counting kids' or mainstream titles like Clue, Life, etc.) this is certainly an attainable goal, albeit one that I'll have to work at a little. I'll break this into two lists, first those games that I have never played, then those that I've played before, just not this year.
Never played:
- Through the Ages
- Chaos in the Old World

Not played this year:
- For Sale
- Alhambra
- Neuroshima Hex!
- Fury of Dracula
- Scotland Yard
- Puerto Rico
- Caylus
- Memoir '44
- Blokus
- Lord of the Rings: The Confrontation
Tuesday, March 9, 2010
Session Report: My Week in Games
I must admit that it's pretty amazing that I need to consolidate a week's worth of session reports in one post because I'm simply playing so many games!
Games played this week:
- Dominion (6 plays) I played Dominion with all sorts of people this week. I played one teaching game with Abby, two simultaneous games teaching several new players, a pair of 2-player games with Dave, and yet another simultaneous session in which we broke out a few of the Intrigue cards. I'm loving this game, but still feel as if my handle on strategy is fairly weak. I won two of the five games I played other than the one with Abby. The two games at one table system seems to work fairly well, though it has yet to play out quite how I expected. As players get more games under their belts and play proceeds more quickly, I envision games ending, players shuffling between the two groups, and then card sets switched out as desired. In this way players will get so see a variety of different cards and play against a number of different opponents over the course of an evening.
- Wits & Wagers (2 plays) This one is fun and quick, and I'm glad I've been able to work in a couple plays of the game. I'm reminded, however, that it is very light.
- Pandemic (2 plays) I recorded one play with Abby (our second game overall), and though she gets all the basic mechanics, much of the strategy is still over her head--perhaps not the best choice with her yet. Also, the Mrs. and I taught the game to a couple during their second night over for games. They enjoyed it for the most part but will probably get a better grasp on more advanced strategy in subsequent plays.
- Race for the Galaxy (2 plays) Still loving this one despite Dave beating me in all three of the games I've played with him so far. Maybe I'm just not good at this one! So many hard decisions here to be made every turn--both in which cards to play and which to spend, and then which actions to select each round. I feel as if I have a much firmer grasp on the former, and not so much on the latter.
- Time's Up: Title Recall (1 play) Best party game ever! Can't get enough of this one, it's the centerpiece of every party game evening we host. We have never, to my knowledge, played two games of this back to back, however, perhaps because it's a little longer than the other party games we own.
- Cluzzle (1 play) I enjoyed my play of this on Friday. I respect the idea, the creativity, and the game system here, though I am pretty horrible at the game. I finished in last place. Again. Others I've played it with also seem a little lukewarm here despite doing significantly better in the final standings. Cluzzle still needs a few more plays before I can really decide what I think.
- Ca$h'n Gun$ (1 play) Really enjoying this one since we added the super powers, although I'm not entirely sure that someone's super power has ever actually tipped the game in their favor yet in our plays. I'll have to pay attention to that the next time we bring it to the table. I need to run the undercover cop variant soon, but feel as if we should try the super powers a few more times first.
- Say Anything (1 play) This one was fun as always--lots of laughter paired with creative answers. Say Anything is an excellent social game, especially with 6-8 players.
- Ghost Stories (1 play) Our one play of this one was late in the evening, with many distractions and a little too much booze so it dragged a little. Ghost Stories really requires you to be almost fully lucid to make the most of it. We've played the last couple games on Normal difficulty (two on a scale of four, four being hardest), and that seems fairly appropriate. The next level, Hell, seems like it is going to be a decent hike in difficulty and we're not quite there yet, methinks!
- Cheese Snatching (1 play) The cute and quick little push your luck kids game is still a favorite of mine (and the kiddos too!), and we played it yesterday before bedtime. Lincoln took this one 16 points to Abby's 14 and my 12. Apparently this is another one that I'm just not cut out for!
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Labels: cash'n guns, cheese snatching, cluzzle, dominion, ghost stories, pandemic, race for the galaxy, say anything, session report, time's up, wits and wagers
Monday, March 8, 2010
My 4 Favorite Types of Games
Honorable Mention--Kids' Games One of my favorite ways to interact with my children is through playing board games. Why is this only an 'honorable mention' then? For the most part these games are difficult to compare to the vast array of games I play with adults since they are primarily designed for kids. So, though I may enjoy playing some of our kids games just as much as the other games in my collection, it is very difficult to rate them on the same scale.
Not only do we own a decent handful of good kids' games, but Abby is old enough now that I can play many lighter adult strategy games with her as well. If we only have time for a short game I'd probably reach for Cheese Snatching, a cute little push your luck game by Haba. If the whole family wants to play, either Suitcase Detectives or Chicken Cha Cha Cha would probably fit the bill. If it's just Abby and I and we have a little time to spend, I'd probably go for Carcassonne, which we both love and that title even scratches that strategy game itch.
4. Heavy Strategy Games Games in this category often have complicated rules, many difficult decisions, and take several plays to really get a firm grasp of the rules and a feel for some of the strategies involved. Though I admire the designs of all the heavy strategy games I own, they have been somewhat hit or miss as far as my enjoyment goes. I love Puerto Rico, Agricola, and Race for the Galaxy (RftG), but thus far games like El Grande and Caylus just haven't clicked for me.
Heavy strategy games tend to rely very little on luck so all the hard work and tough decisions that one makes along the way tend to culminate in an appropriate outcome--if you've played the best game, you are almost certain to win. Strategy games in general tend to function best with a small number of players, tending to play best with 2-4 participants (a number that does not function well for party games in general). There is a lot of work to be done in these games, but a good job is very well rewarded with victory and satisfaction. With the right group of players who have all played the game a number of times and each of whom is thinking independently and pursuing diverging strategies, these types of games have no equal.
There are a number of potential downsides to heavy strategy games, however.
- Many people don't want to have to think that much about a board game, especially if they are playing one to relax after having to think all day at work, and therefore it can be difficult to find people who will willingly play them!
- They feature very steep learning curves. The rules are often somewhat difficult to understand, and even once you have a grasp on the basic idea of how to play you still have little to no idea how to form an effective strategy. A couple of experienced players teaching one of these games to newbies will have a huge advantage, and it will generally take many plays before the playing field is somewhat level.
- Heavy strategy games are all about making many tough decisions and thus players must spend most of their time and energy during the game thinking. This tends to make for fairly quiet gaming experiences. There's nothing inherently wrong with this, of course, but often it is nice to have a more lively gaming experience.
- If you have a large group of people on hand you just can't play one of these games.
- Heavy strategy games tend to take a fairly long time to play, especially with a larger number of players and/or a number of new players. Agricola, for instance, plays in about half an hour per player--that's 2 1/2 hours for a five player game, plus time for rules explanation if it's anyone's first play. While I have no problem with this, it can be a hurdle to getting other people on board.
3. Party Games These are essentially the opposite of heavy strategy games in almost every way, yet I like them just as much! My favorites (as described in my previous post) include Time's Up: Title Recall, Ca$h'n Gun$, Say Anything, and Wits & Wagers. Two that have potential but for which I harbor some reservations are Dixit and Cluzzle.
Party games have a lot going for them. They tend to be very highly interactive, easy to teach, generally accommodate large groups (at least 6-8 players), and tend to favor creativity or lighthearted fun over difficult decisions.
On the flip side, party games have a weaker connection between making good decisions and victory--quite often the victory conditions are just a guide to maximizing the fun factor along the way. If you're looking for a game that will challenge you at every turn and will culminate with a victory if you've had the best strategy or made the best decisions over the course of play, you should avoid party games! Also, the flip side of the 'accommodating large groups' feature is that party games simply don't work with two players and are not optimal for small groups of three or four.
2. Light Strategy Games These are much like the heavy strategy games above, but tend to be somewhat more dependent on luck, easier to learn, have simpler strategies, and play in much less time. My favorites in this category are Carcassonne and Dominion, though I also enjoy a host of others including Metropolys, Wasabi!, and Settlers of Catan.
Light strategy games are a good middle ground between heavy strategy and party games. They are much more accessible than the former, and still have more strategic elements than the latter. New players have a better shot at winning than they would with heavier games, and really have the opportunity to have more fun with them almost immediately. These also tend to play in much shorter amounts of time than their heavier equivalents, so it may be possible to play two or three games in the same session as opposed to one.
1. Cooperative Games Though I really only own two games in this category (Pandemic and Ghost Stories), they are amongst my favorite games, and I do intend to add more to my collection in the near future.
Coops place much less pressure on new players than competitive strategy games since they don't force each participant to make all their own decisions and come up with their own strategy independently of the other players. It is also less important to give a complete explanation of the game before play, because there is no harm in teaching some of the rules as the game is played. This being said, Pandemic and Ghost Stories are both very challenging games that demand much thought for players to be victorious over the game, the pressure is simply off individual players to be fully responsible for the entire strategy.
These games succeed when they throw down the gauntlet and players have to brainstorm together to come up with creative ways to combine their abilities and game options to be able to deal with the situation on the board. These lively debates are the real core of the game, and it is possible for the session to suffer if a couple of the players just aren't into it. Also, some gamers might just not get the point of playing a game when there is no winner crowned in the end. For me, there is a place for each of these types of games, but most recently the majority of my favorite gaming experiences have been with cooperative ones, and thus they make the top of the list.
Anyone find it odd that my last post made a big deal about only being able to come up with lists of four, but I follow it immediately with a list of five? Lame.
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Labels: board games, cooperative games, heavy strategy games, light strategy games, party games
Sunday, March 7, 2010
My Top 4 Party Games
So I've been thinking of writing a series of 'top 10' posts, with the only catch being that I don't own or play enough games to be able to come up with a list of 10 for any particular category. Until I can remedy that minor detail, I'm thinking some lists of four might just do the trick (perhaps this means I'm currently operating at 40% of board game capacity?)
For My First List...Party Games!
I would classify most of the games I play and enjoy into two distinct categories: strategy games and party games. Some examples of popular games that would fit this mold: Strategy--Monopoly, Risk; Party--Cranium, Balderdash. Though I've felt in recent years that I lean heavily in favor of the strategy end of the gaming spectrum, recently I've been engaged by a handful of stand out party games. In no particular order:
- Wits & Wagers The trivia game with a twist--you don't actually need to know any trivia to either win or have a great time! In Wits & Wagers you don't receive points by giving the correct answer, but rather by wagering poker chips on the answer you think is closest to the correct one. The game is quick, light, and a lot of fun. It can handle up to 7 individual players but also works well with teams so pretty much any number can join in the fun.
- Ca$h'n Gun$ Right out of the box this game seems like it must be a blast to play--it comes loaded with six orange foam pistols. Each player takes on the role of a gangster and takes turns pointing their weapons at each other attempting to be one of the last one standing and thus earning a share of the loot. Everyone who survives eight rounds of mayhem counts up their total haul and the richest player wins! I was lukewarm on this one at first, but now that we've started playing with the more advanced rules (each gangster gets a super power: a secret special ability that will influence who they shoot and how they act) that add a much needed layer of intrigue to the game.
- Say Anything If you've ever played Apples to Apples, this is somewhat similar but far more interesting. Players take turns drawing a card and reading one of the six questions listed, such as "In my opinion...If I could have a "BIG" anything, what would it be?" Each other player quickly writes an answer to that question, aiming to appeal to the active player's personality in such a way that their answer will be chosen. Players receive points if their answer is the one picked as the best, but there is also a betting mechanism that rewards players for being able to judge which of the given answers will be chosen. Like Ca$h'n Gun$, Say Anything is a game that needs to be played in a very lighthearted manner--it's important not to agonize too much over your answers, just write down the first thing that pops into your head and go with it, no matter how crazy (or dirty...as the case usually is!)
- Time's Up: Title Recall My favorite game of the bunch, this one is an amazing experience. Somewhat of a combination of Taboo and Charades, Time's Up forces players to communicate with their partners as the rules for what you are allowed to say and do change each round, moving from being able to say anything except the words on your card as hints, to the final round where no verbal clues are allowed at all. As the rules get more restrictive, players have to find more creative ways to hint at the answers on their cards. An amusing misleading clue in an early round can morph into a very useful hint in later rounds--and hilarity almost always ensues! Time's Up is one of the most interactive and creative game experiences I've ever had, and it is always fun to play. The only downside to this game is that younger players who don't have a large knowledge pool may have a tough time playing, as will anyone who is very reserved and isn't willing to get a little crazy or creative to get their message across.
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Labels: cash'n guns, party games, say anything, time's up, wits and wagers
Monday, March 1, 2010
Brainstorming for Tastes of Spring 2010
For the last three years running I've represented St. Lawrence University at Hospice's Tastes of Spring event at the Lobster House in Norwood. Thus far I've been collaborating with Justin Martin who cooks with me at SLU. Since he's moved on to another position, however, I'm going it alone this year. With the tight financial situation at the university they are looking to keep costs minimal so my menu choices need to be geared toward affordable ingredients.
As in previous years Hospice has requested several Entree choices from which they will choose one that they wish me to prepare for the event. My first draft looks like this:
- Soy & Maple Glazed Salmon, Quinoa Pilaf, Gingered Chinese Vegetables
- Balsamic Braised Chicken w/Swiss Chard & Tomatoes, Creamy Parmesan Polenta
- Apple Dijon Roast Pork, Potato Gratin, Glazed Winter Vegetables
